Core Rulebook | Spells | Summon Natures Ally IV

Summon Nature's Ally IV

School: conjuration [summoning] ()
Domain: Animal Domain: 4; Feather Subdomain: 4; Fur Subdomain: 4
Level: Druid: 4; Ranger: 4; Hunter: 4
Components: V, S, DF
Casting time: 1 round
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 round/level (D)
Saving Throws: none
Spell Resistance: no
Effect: one summoned creature

Description: Summons creature to fight for you.

This spell functions like summon nature's ally I, except that you can summon one 4th-level creature, 1d3 3rd-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

Table: Summon Nature's Ally IV

Table: Summon Nature's Ally
1st LevelSubtype
Dire rat
Dog
Dolphin
Eagle
Giant centipede
Fire beetle
Mite (gremlin)
Poisonous frog
Pony (horse)
Stirge
Viper (snake)
2nd LevelSubtype
Ant, giant (worker)
Elemental (Small)Elemental
Giant frog
Giant spider
Goblin Dog
Horse
Hyena
Octopus
Squid
Wolf
3rd LevelSubtype
Ant, giant (soldier)
Ape
Aurochs (herd animal)
Boar
Cheetah
Constrictor snake
Crocodile
Dire bat
Electric Eel
Giant crab
Leopard (cat)
Monitor lizard
Shark
Wolverine
4th LevelSubtype
Ant, giant (drone)
Bison (herd animal)
Deinonychus (dinosaur)
Dire ape
Dire boar
Dire wolf
Elemental (Medium)Elemental
Giant scorpion
Giant stag beetle
Giant wasp
Griffon
Grizzly bear
Lion
Mephit (any)Elemental
Owlbear
Pteranodon (dinosaur)
Rhinoceros
Satyr
Tiger